Date: Tue, 25 Oct 1994 13:16:45 -0500

Non-Competitive Games

  Titolo Documento..........: Non-Competitive Games
  Eventuale Revisione.......: 25 Ottobre 1994
  Formato di Archiviazione..: ASCII
  Visualizzatori Consigliati: LIST
  Descrizione del Documento.: Elenco di giochi a carattere non competitivo
  Contenuti Educativi.......: Sono giochi nei quali viene enfatizzata la
                              cooperazione e la fiducia reciproca.
  Quota di Registrazione....: Nessuna

  Cognome e Nome..: Barb Stephens
  Indirizzo.......: Creighton University
  CAP/Citta'/Prov.: Omaha, NE  68178
  Altro Indirizzo.:

Eventuale Curatore del/i testo/i:
  Cognome e Nome..: Gino Lucrezi
  Nodo ScoutNet...: 1907:395/107

Tip on Forming a Circle:

Ask participants to form a fingertip circle. Bend the arms, putting the hands at shoulder height, then turn the palms away from the shoulders. Join fingertips with the two participants on either side. This puts just the right amount of space between players!

Cooperative Musical Hoops

This has the same basic rules as the traditional game of musical chairs except no one is ever out. Spread hula-hoops on the floor and play lively, fun music. As you remove the hoops, let the group know that no one is out. Let them figure out that they may share the hoops in order to remain playing. It's fun to see how many
people can share a hoop.

People to People

Everyone has a partner except for the leader. The leader chants body parts for partners to touch. For example: "head to head" or "elbow to elbow." After doing a few of these the leader calls out "people to people," at which time everyone, including the leader, must find a new partner (thus there's a new leader). The
game continues in this fashion.

Group Juggling

Players form a circle. The leader gives each member a number. Consecutively numbered people should not be near each other, but across the circle from each other. The players must then toss a ball starting with person #1 up to the last numbered person who returns the ball to person #1. As the players get used to the
pattern with one ball, add another, and another, etc. For smaller children, whose coordination is still developing, use stuffed animals to toss. Lower elementary children can use medium to large nerf balls, while junior high and above can use
tennis balls.

Hoop Circle

Have players form a circle and join hands. The leader has a hula-hoop resting on his arm (and is holding hands with those beside him/her). Without breaking hands, the leader must pass the hoop to the next person and it continues around the circle with each player stepping into the hoop and then over his/her head and on to the next
Once this concept is learned, see if you can get two players through the hoop together, then three and so on. Some little kids have actually gotten five in at a time!


Players begin by forming a circle. Toss a beach ball or balloon ball (balloon with cloth cover) into the circle and see how long the group can keep the ball in the air (count number of hits). If the ball hits the ground, start again and try to improve your record. Help teach problem solving: When the ball hits the ground, ask the group what they think will help them do better. Then try their suggestions.


Have players form a circle. Players must get in the zoom position (leaning into the circle, one foot in front of the other, both hands on the front knee) - "assume the zoom." Begin by passing the word "zoom" around the circle (verbally). You can't "pass" the "zoom" until you've received "it." Record the time it takes to get the
word all the way around the circle. Ask for suggestions on how to improve your time. Try to beat your previous time. Incorporate any reasonable suggestions.

Human Knot

Ask a group of ten or thirteen people to form a tight circle. Have each person extend both hands into the center, and grasp the hand of two different people. When this is completed, the group must then untangle the knot they have created.
Physical hand-to-hand contact may not be broken to untangle the knot. Grips may change and palms may pivot on one another, but contact must be maintained. If time is running out, the problem can be simplified by breaking one grip and asking the group to form a single line instead of a circle.

All Aboard

The goal is to get a group of twelve to sixteen people on a two-foot square platform without anyone touching the ground. Rules:
  1. Each person must have both feet off the ground
  2. Everyone in the group must remain on the platform for at least 10 seconds
  3. Participants can not lay on top of each other, forming a dog pile, as a solution to this activity
Variation: use hula-hoops instead of platforms.

Blind Height Alignment

Blindfold each member of the group, and instruct them to align themselves according to height. The group is not allowed to talk to each other, and blindfolds must remain in place throughout this activity.

Blind Square

The object of this game is to have a group of at least eight participants form a perfect square while blindfolded. After participants have put on blindfolds, place a rope that is tied in a circle, in each person's hands. Participants must then form the rope into the shape of a square. When they believe the square has been
formed, the participants place the rope carefully on the ground and  remove their blindfolds. All participants must have at least on hand on the rope at all times.
Variation: after successfully forming a square, try a triangle, or another shape.

Barb Stephens
Creighton University Phone: (402) 280-2263
Omaha, NE 68178 Fax: (402) 280-2573